Yave
Yet Another Vulkan Engine (by gan74)
RayTracing
Realtime GPU Path tracer based on OpenCL and OpenGL (by AlexanderVeselov)
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Yave | RayTracing | |
---|---|---|
3 | 1 | |
462 | 298 | |
- | - | |
9.6 | 4.2 | |
26 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Yave
Posts with mentions or reviews of Yave.
We have used some of these posts to build our list of alternatives
and similar projects.
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Abstraction arround CommandBuffers and Queues
Yes
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Rendering Mip Levels of Image
Alternatively, you can create a view per mip and use a compute shader to compute the whole cube at once. This is what I have been doing
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Need help with a post processing shader
IIRC OpenGL clip space depth is in [-1, 1], so it needs to be remapped too. This code is derived from my own Vulkan codebase, and I haven't used OpenGL in a long time, so this may be wrong.
RayTracing
Posts with mentions or reviews of RayTracing.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing Yave and RayTracing you can also consider the following projects:
liblava - Modern and easy-to-use library for Vulkan
harfang3d - HARFANG 3D source code public repository
Lupine - Game Engine Trial
Cinder - Cross-platform, modular, extendable ray-tracer.
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
paradigm - C++20 Vulkan and GLes rendering engine
ArrayFire - ArrayFire: a general purpose GPU library.
scop_vulkan - A 3D model viewer written C++20 and Vulkan
compute-runtime - Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver
tinyraytracer - A brief computer graphics / rendering course
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8