The-Forge
referencesource
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The-Forge | referencesource | |
---|---|---|
34 | 88 | |
4,432 | 3,108 | |
2.8% | 0.7% | |
6.9 | 0.0 | |
22 days ago | 23 days ago | |
C++ | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
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Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
- The Forge 1.53: Steam Deck support, dropped EASTL containers, docking imgui
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How many semaphores do really I need?
To my understanding, every source I've read says that this should cause issues, but in practice it doesn't. What gives? Did I miss something? Here are multiple examples using the latter approach.
- So this is very likely BGS first game to use DX12
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Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
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Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
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Some information about the Creation Kit changes for Starfield.
So, I'm not sure if it is widely known, that Starfield is going to be running on a lot of "The Forge." The creators of The Forge says it was added to Creation Kit in 2019. This will open a LOT of new systems for Bethesda games.
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
referencesource
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Got my first c# software engineering job, any advice?
But to go deeper to .NET/CLR architecture is important too. Try to understand how it works inside. Use the source, Luke! https://source.dot.net/ https://referencesource.microsoft.com/ This source code vaults is not completed then try JetBrains dotPeek tool to look at any assembly source code.
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The most obscure type in the System namespace
(https://github.com/Microsoft/referencesource/blob/master/System.ServiceModel/System/ServiceModel/MessageSecurityVersion.cs; scroll down to inner classes)
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Why your F# evangelism isn't working
List is an IList/IReadOnlyList; these interfaces do nothing that couldn't be done right inside the file itself.
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
Instead we have to go diving through the IList, which implements ICollection, which implements IEnumerable, which implements IEnumerable (again). Just because each interface is composed of another interface, doesn't mean you aren't using inheritance. You are effectively creating a custom inheritance tree through willy-nilly composition.
It is gratuitous to make this chain so deep, when the underlying code is just a handful of lines.
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
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The doc-strings are unnecessary. It's self-evident what most of the code does if you read it.
// Returns an enumerator for this list with the given
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How do I counter "Open source is less secure due to vulnerabilities being open too."?
The whole .net framework source code is online.
- Difference between String and StringBuilder in C#.
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Best way to create two operators that differ only by one argument type and have the same numbers of arguments?
https://github.com/microsoft/referencesource/blob/master/System.Numerics/System/Numerics/Vector2.cs https://github.com/microsoft/referencesource/blob/master/System.Numerics/System/Numerics/Vector2_Intrinsics.cs
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Multi-Key Dictionary in C#
.net itself has arbitrary interfaces, ex https://github.com/microsoft/referencesource/blob/master/mscorlib/system/action.cs
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Ask HN: What book you recommend for advanced programming in C#?
Assuming if you are new to C# - start coding! And start reading https://learn.microsoft.com/en-us/dotnet/csharp/tour-of-csha...
If you are not new to C#, start building an application end-to-end/a classic n-tier application, right from using a database, Entity Framework, WebAPI, DTO, AutoMapper, and a front-end (your choice - Angular/React/Vue with TypeScript or better yet - Blazor).
You will not only understand & use dependency injection, reflection, LINQ, multi-threaded programming, generic programming, source-code generation, unit-testing - and much much more in a practical/real-world usage.
Peruse https://referencesource.microsoft.com/ once in a while.
Follow various team members of .NET Framework, C# team and the like on various social-media. https://mobile.twitter.com/i/lists/120961876
I am sure there will be who agree / disagree with the above approach and will provide more viewpoints for you to consider.
Enjoy - and strap yourself for an amazing journey or roller-coaster ride, however you want to call it!
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FTP Web Request Question
Maybe from the source of FtpWebRequest it is possible to track what the default behaviour is.
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Get MimeType for .NET 6.0 Windows Forms program
The class is just a very limited dictionary, a library will be the same or better.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
github1s - One second to read GitHub code with VS Code.
Veldrid - A low-level, portable graphics library for .NET.
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
CoreWCF - Main repository for the Core WCF project
ImGui.NET - An ImGui wrapper for .NET.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!