TAA_Unity_URP VS URP-LWRP-Shaders

Compare TAA_Unity_URP vs URP-LWRP-Shaders and see what are their differences.

TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline (by sienaiwun)
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TAA_Unity_URP URP-LWRP-Shaders
2 1
458 619
- -
0.0 0.6
almost 2 years ago about 1 year ago
C# ShaderLab
MIT License MIT License
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TAA_Unity_URP

Posts with mentions or reviews of TAA_Unity_URP. We have used some of these posts to build our list of alternatives and similar projects.

URP-LWRP-Shaders

Posts with mentions or reviews of URP-LWRP-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing TAA_Unity_URP and URP-LWRP-Shaders you can also consider the following projects:

URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity

UnityFurShader - 🐈 Fur shader for Unity.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

polygon-wind - Unity shader to emulate wind on low poly assets.

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP