TAA_Unity_URP
URP-LWRP-Shaders
TAA_Unity_URP | URP-LWRP-Shaders | |
---|---|---|
2 | 1 | |
458 | 619 | |
- | - | |
0.0 | 0.6 | |
almost 2 years ago | about 1 year ago | |
C# | ShaderLab | |
MIT License | MIT License |
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TAA_Unity_URP
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How do I smooth out the dither effect?
Which render pipeline are you using? It might not be in URP yet, but you can find implementations on GitHub or the Asset Store. HDRP should definitely have it built in, and for legacy RP you probably need to download the post processing package.
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A slightly broken TAA implementation I found on github
github: https://github.com/sienaiwun/TAA_Unity_URP
URP-LWRP-Shaders
What are some alternatives?
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
UnityFurShader - 🐈 Fur shader for Unity.
URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
polygon-wind - Unity shader to emulate wind on low poly assets.
ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP