SuperSimpleTcp
NetCoreServer
SuperSimpleTcp | NetCoreServer | |
---|---|---|
2 | 2 | |
412 | 2,488 | |
- | - | |
5.5 | 6.3 | |
4 months ago | 10 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SuperSimpleTcp
- How can I use a specific public IP address with TCP connection
-
Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
NetCoreServer
- Networking lib/framework for multiplayer servers ?
-
I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
What are some alternatives?
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.
LiteNetLib - Lite reliable UDP library for Mono and .NET
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.