SpriteSheetRenderer VS Entitas

Compare SpriteSheetRenderer vs Entitas and see what are their differences.

SpriteSheetRenderer

Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer (by fabriziospadaro)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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SpriteSheetRenderer Entitas
1 4
371 6,910
- -
0.0 0.0
over 1 year ago 4 months ago
ShaderLab C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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SpriteSheetRenderer

Posts with mentions or reviews of SpriteSheetRenderer. We have used some of these posts to build our list of alternatives and similar projects.
  • Unity DOTS based voxel fire
    1 project | /r/VoxelGameDev | 9 Jun 2021
    While I do not know exactly what experiments you performed.. From a lot of research and experience, I can say with certainty that they are the fastest method unity has to rendering the same mesh a lot of times on screen. For example, the approach used here: https://github.com/fabriziospadaro/SpriteSheetRenderer

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing SpriteSheetRenderer and Entitas you can also consider the following projects:

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

Svelto.ECS - Svelto ECS C# Entity Component System

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Zenject - Dependency Injection Framework for Unity3D

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema

MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine