Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
ecs
Elastic Common Schema (by elastic)
Entitas | ecs | |
---|---|---|
4 | 3 | |
7,329 | 1,054 | |
1.4% | 1.0% | |
0.0 | 8.6 | |
over 1 year ago | 3 days ago | |
C# | Python | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Entitas
Posts with mentions or reviews of Entitas.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-30.
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
ecs
Posts with mentions or reviews of ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-08.
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Security logs for splunk dataset
Elastic Common Data Model (ECS) sample data: Although intended for the Elastic Stack, you can adapt these sample logs for use in Splunk. The repository contains logs from various sources, such as network traffic, security events, and web server logs: https://github.com/elastic/ecs/tree/master/generated/samples
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Go with elastic search
// Base represents the base schema type defined by the Elastic Common Schema (ECS). // // See https://github.com/elastic/ecs/blob/main/schemas/base.yml type Base struct { Timestamp *time.Time json:"@timestamp" Tags string json:"tags,omitempty" Labels map[string]any json:"labels,omitempty" Message string json:"message,omitempty" }
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Why Logstash and Beats lock is bad
To move ECS ahead, we're adding the latest data types from current Elasticsearch like wildcard (https://github.com/elastic/ecs/blob/master/experimental/generated/elasticsearch/7/template.json#L30) or histogram. It won't be successful if we are only tied to the common denominator of data types in terms of space efficiency, performance, features,...
What are some alternatives?
When comparing Entitas and ecs you can also consider the following projects:
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Svelto.ECS - Svelto ECS C# Entity Component System
Zenject - Dependency Injection Framework for Unity3D
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.