SoftGLRender VS tinyrenderer

Compare SoftGLRender vs tinyrenderer and see what are their differences.

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SoftGLRender tinyrenderer
1 61
927 19,346
- -
5.7 0.0
4 months ago 6 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SoftGLRender

Posts with mentions or reviews of SoftGLRender. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-11.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing SoftGLRender and tinyrenderer you can also consider the following projects:

tinyraytracer_rs - tinyraytracer implementation using Rust

sokol - minimal cross-platform standalone C headers

renderer - Software Renderer for Final Fantasy Tactics Maps

raylib - A simple and easy-to-use library to enjoy videogames programming

rusterizer - Bare-bones software renderer written in Rust

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.