SoftGLRender
rusterizer
SoftGLRender | rusterizer | |
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1 | 3 | |
927 | 44 | |
- | - | |
5.7 | 0.0 | |
4 months ago | over 2 years ago | |
C++ | Rust | |
MIT License | - |
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SoftGLRender
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Can my learning plan be improved?
This is a really good example of a software rasteriser which is a good project to try https://github.com/keith2018/SoftGLRender
rusterizer
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Simple 3D renderer written in Rust
I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
What are some alternatives?
tinyraytracer_rs - tinyraytracer implementation using Rust
PortableGL - An implementation of OpenGL 3.x-ish in clean C
renderer - Software Renderer for Final Fantasy Tactics Maps
meshweaver - 3D rendering engine in Rust and WebGPU
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
shame - A shader EDSL for writing render and compute pipelines in rust
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
osre - An open source render engine
octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.