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MonoGame
Signup | MonoGame | |
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102 | 95 | |
3,114 | 10,837 | |
1.3% | 1.1% | |
2.5 | 8.9 | |
3 months ago | 4 days ago | |
C# | ||
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
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How to get into open source contribution?
Also, don't be like this person
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Traphouse Druglord, Our Game's Journey, Challenges, and Ending
Unity, the platform that powered our game, recently implemented policy changes and they seem to have an ethical stance that doesn't sit well with us. We will not use Unity in the future unless we need to update the most recent version, which, mostly is untested. As of now. We're uncertain about whether we'll explore alternative engines such as Godot or Unreal. The absence of recent development activities coupled with the prospect of mastering a new engine introduces a considerable challenge, making the pursuit of game development feel more distant. We're currently in the process of deciding whether we want to continue along this path of game development, but we want to encourage all indie developers!
- List of Unity alternatives
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You guys seemed to like my first asset pack, so here's another one, 100% free and made for Godot 4
P.S I found these cool new engines: https://godotengine.org/, https://www.unrealengine.com/
- Unity'nin Yeni Fiyatlandırma Politikası ve Kendi Topuğuna Sıkması
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HW News - Bad Timing for AMD, Intel Arc Isn't Dead (Again), & Right to Repair Phones
The unreal engine code is literally on GitHub, although open-source usually refers to the licensing in which case unreal is not open source.
- Blender to Unreal addon - link is dead. Anyone know why?
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Easy game making and coding for tech learners
Many popular game engines use this tiered approach including Unity, Unreal Engine, and Game Maker. However, many free and open-source software engines are released under the permissive MIT license.
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What makes a good game engine? My experience so far
It depends on your needs and preferences, but popular game engines like Unity, Unreal Engine, GameMaker Studio 2, and even newer engines like Yahaha, all have their own strengths and weaknesses that should be evaluated based on the specific requirements of your project. For example, Unity and Unreal are great choices for 3D games due to their powerful graphics engines and great scripting capabilities, while Yahaha offers great functionality for people with little coding knowledge. I believe the best game engine for you will depend on your project requirements and personal preferences, and the factors I stated above. Whichever engine you choose, make sure to do your research on the features and capabilities that it offers.
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balancing game mechanics for single player vs. mmo
There are several ways we can do this, and having a good understanding of the different game engines available is key. For example, GameMaker, Unity or Unreal Engine are popular choices for creating single-player games, while CryEngine, AppGameKit and even newer engines like Yahaha are great choices for MMORPGs. Each engine has its own strengths and weaknesses, so it's important to choose the right one for your game.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Shipwright
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
mixxx - Mixxx is Free DJ software that gives you everything you need to perform live mixes.
Stride Game Engine - Stride Game Engine (formerly Xenko)
lmms - Cross-platform music production software
raylib - A simple and easy-to-use library to enjoy videogames programming
scratch-www - Standalone web client for Scratch
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
go-unsplash - Go Client for the Unsplash API
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.