ShaderGraphBaker
URP-Simple-Per-Object-Motion-Blur
ShaderGraphBaker | URP-Simple-Per-Object-Motion-Blur | |
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1 | 1 | |
60 | 43 | |
- | - | |
0.0 | 4.1 | |
almost 2 years ago | 3 months ago | |
C# | C# | |
- | MIT License |
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ShaderGraphBaker
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Following a great tutorial by Erindale Woodford in Blender, I could make a procedural brick shader using ShaderGraph in Unity. (with some modifications)
You can Read more about that here. or get the source code at my Github.
URP-Simple-Per-Object-Motion-Blur
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
ProceduralToolkit - Procedural generation library for Unity
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Sceelix - A procedural generation software for automating 2D/3D content creation.
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline