ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
UnityURP-AnimeStyleCelShader
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | UnityURP-AnimeStyleCelShader | |
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1 | 1 | |
2 | 112 | |
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0.0 | 0.0 | |
over 2 years ago | about 1 year ago | |
HLSL | HLSL | |
The Unlicense | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
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How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
UnityURP-AnimeStyleCelShader
Posts with mentions or reviews of UnityURP-AnimeStyleCelShader.
We have used some of these posts to build our list of alternatives
and similar projects.