SHADERed
godot-shaders
SHADERed | godot-shaders | |
---|---|---|
24 | 11 | |
4,188 | 2,692 | |
- | 2.9% | |
0.0 | 0.0 | |
7 months ago | 2 months ago | |
C++ | GLSL | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SHADERed
-
Confused in terms of where to start with framework/technology etc. Need help picking between learning ShaderToy v/s OpenGL v/s WebGL
If you specifically want to learn shader programming then https://shadered.org/ is a lot more practical than Shadertoy.
-
Graphics effects in the four elements - Shaders in 2D game
I recreated this shader in SHADERed, and if you're interested, you can view its implementation and experiment with your own parameter values and textures. The project can be downloaded here.
-
best shader software?
There's http://shadered.org/ but it's abandoned now.
-
I am an artist(Code-Illiterate) and want to learn how to write shaders. How do I go about it?
That’s why I recommend https://shadered.org/ instead for people who want to learn to use shaders in common contexts.
-
How to display a 2D array every frame
https://github.com/dfranx/SHADERed (useful tool for debugging shader code, has a bit more functionality than doing it in Godot directly)
-
I am developing a GLSL shader editor and I hope you like it!
https://shadered.org/ spent much time on basic editor features like Intellisense and now it seems to be dead. The time would have been better spent fixing/improving the core features like the awesome debugger. Only very late they added a (basic) VSCode integration.
-
Winning shaders at Revision 2022 shader showdown
Hi corysama, thankx for the comment, there is some truth to that yes for sure. As in, in games you writes more vertex / pixel or "surface" shader and then geom, compute. But I have to somehow disagree in terms of lighting. Sure this is raymarching so geometry is procedurally made in the shader, whereas in game shader it is passed with polygonal 3d model. But the lighting / colour shading calculation are the same as with polygonal geometry (ndotL for diffuse pow(max(reflect(dot(-ld,no)... for specular, calculating normals on fly in shader, etc...) so in that respect it will help for game dev style of shaders. Also I would argue that a lot of animation technique and vfx technique in raymarching shaders are similar / useful / reusable with polygonal geometry, like yanimation based on clamping sin and doing easing etc. Therefore doing raymarching shaders is good for becoming vfx artist / technical artist I guess. You are right though to point out the difference, that's clear. Good shout about shadered.org as well. Cheers!
-
Where should I write/edit glsl code?
BTW: https://shadered.org/
- A Review of Shader Languages
-
SHADERed IDE support for Unity?
Hi, is there a plugin that supports using SHADERed IDE to write unity shaders? It has a lot of functionalities than a standard editors and I it can save a ton of time for me. Have already searched the google but have not found anything.
godot-shaders
-
Help modifying a shader workflow
The awesome team of GDQuest have an awesome project with multiples shaders that can be found here: https://github.com/GDQuest/godot-shaders/
- How to display a 2D array every frame
-
How to convert Unity Shader to Godot Shader?
GitHub Shaders - Has a lot of samples for shaders in 2D and 3D
-
How to go about creating a 'washing' feature?
It's a similar approach to the snow trails in the GDQuest shader repository.
-
Render through walls shader.
GDQuest has a 3D X-ray shader that might help you out: https://github.com/GDQuest/godot-shaders/blob/master/godot/Shaders/xray_3d_mask.shader
-
Continuing the exploration of Godot's visual shader, here a kind of Laser / flamethrower thingy, criticism is welcomed
Once you've cleaned it up, do you want to make it available in Godot Shaders?
-
Godot shaders question
I believe there's a shader in the GDQuest repository which applies two other shaders, or is capable of doing so, simultaneously. I'd recommend checking out the repo: https://github.com/GDQuest/godot-shaders/ and looking for the compose shader. It has some really nice demos too, so useful to get an idea of how everything should work.
-
Free shader: Stylized grass with wind and player interaction
It's free and open-source, available in the GDQuest Godot shaders repository, with a dedicated demo scene and code comments to help you learn how it works.
-
Water bottle shader - open-source
It's available in our open Godot Shaders repository.
-
Introducing Godot Shaders
Thank you. I have just started digging into Shaders for Godot. You should also look to see if you can get GDQuest's shaders included. https://github.com/GDQuest/godot-shaders
What are some alternatives?
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
godot-metaball - godot 3.1 metaball shader example
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
godot-color-lut-shader - A Godot Shader for Color Grading using LUTs
processing - Source code for the Processing Core and Development Environment (PDE)
godot-text-gradient-shader - Allows you to add a gradient to text in godot (thereoetically other stuff too)
YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders
VFX-sketchbook-Godot-3.x
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
Realistic-Atmosphere-Godot-and-UE4 - A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
GodotRetro - A pack of retro shaders to Godot!