SDL2-CS VS raylib

Compare SDL2-CS vs raylib and see what are their differences.

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SDL2-CS raylib
7 399
995 18,791
- -
4.5 9.8
4 months ago 7 days ago
C# C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SDL2-CS

Posts with mentions or reviews of SDL2-CS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing SDL2-CS and raylib you can also consider the following projects:

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

SFML - Simple and Fast Multimedia Library

Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

SDL2 - SDL2 bindings to perl

ImGui.NET - An ImGui wrapper for .NET.

bevy - A refreshingly simple data-driven game engine built in Rust

SharpDL - 🕹ī¸ Sharp DirectMedia Layer (XNA-like Framework for SDL)

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Metalkons-Slots - Slot machine game in the console

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

SDL - Simple Directmedia Layer