Do somebody use SDL for C#?

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  • SDL2-CS

    SDL2# - C# Wrapper for SDL2

  • Hi. I wrote my own little game in python. Now I'd like to do the same in C# to learn the language. Pygame is a binding of SDL so I got interested in it. I googled and found two bindings of SDL for C#: https://github.com/flibitijibibo/SDL2-CS https://github.com/babelshift/SharpDL But I see in internet that SDL is very unpopular. Do somebody of you use SDL in C# for game developing? I prefer SDL over Unity or Monogame for now, because I'd like to program as low level as possible.

  • SharpDL

    🕹️ Sharp DirectMedia Layer (XNA-like Framework for SDL)

  • Hi. I wrote my own little game in python. Now I'd like to do the same in C# to learn the language. Pygame is a binding of SDL so I got interested in it. I googled and found two bindings of SDL for C#: https://github.com/flibitijibibo/SDL2-CS https://github.com/babelshift/SharpDL But I see in internet that SDL is very unpopular. Do somebody of you use SDL in C# for game developing? I prefer SDL over Unity or Monogame for now, because I'd like to program as low level as possible.

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  • OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

  • If you want to program on SDL's level in C# then look for OpenTK, it's in the same category as the likes of SDL, GLFW, and LWJGL. But it's not a very popular option in the C# world because Unity dominates that realm and for those who opt to go lower, they stick to Monogame. For those who do decide to go even lower than Monogame, they just prefer to use SDL2 because it has more support and resources.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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