SDL2-CS
raylib
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SDL2-CS | raylib | |
---|---|---|
7 | 399 | |
997 | 18,791 | |
- | - | |
4.5 | 9.8 | |
4 months ago | 7 days ago | |
C# | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL2-CS
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Using ImGui.NET with SDL2-CS?
I'm building a mini game engine using SDL2-CS as a way to learn about things like P/Invoke. (I already have quite a bit of experience with C++ and SDL2)
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Sometimes you just gotta do what you gotta do. Doesn't mean it will be pretty though...
Source: SDL2-CS
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Anyone able to get SDL2 working with C#?
Download, build and add a reference to this SDL2 C# binding by @flibitijibibo: (https://github.com/flibitijibibo/SDL2-CS)
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SDL2 + OpenGL in C#?
Is there a way for me to use SDL2 with OpenGL and C#? The SDL2 C# bindings I'm using don't seem to have bindings for the OpenGL commands. Honestly I just want a quick way to draw 2D primitives with fragment shaders (I don't need vertex shaders). I've worked with OpenTK, but it seems counterintuitive to mold it into a program where you wanna just make draw calls without worrying about Vertex Arrays. Is there any way for me to get access to fragment shaders in SDL2 with C#?
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I need something like Pygame + PyOpenGL or LWJGL, but for C#/.NET
https://github.com/flibitijibibo/SDL2-CS for SDL
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What are some good tutorials for making 2D games with C# in visual studio without a game engine?
I'd recommend using an SDL2 wrapper for C# (possibly this one) and start building your system out piece by piece. You'll learn more from this attempt than any book, course, or existing game engine could ever teach you.
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Do somebody use SDL for C#?
Hi. I wrote my own little game in python. Now I'd like to do the same in C# to learn the language. Pygame is a binding of SDL so I got interested in it. I googled and found two bindings of SDL for C#: https://github.com/flibitijibibo/SDL2-CS https://github.com/babelshift/SharpDL But I see in internet that SDL is very unpopular. Do somebody of you use SDL in C# for game developing? I prefer SDL over Unity or Monogame for now, because I'd like to program as low level as possible.
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib â A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
SFML - Simple and Fast Multimedia Library
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
SDL2 - SDL2 bindings to perl
ImGui.NET - An ImGui wrapper for .NET.
bevy - A refreshingly simple data-driven game engine built in Rust
SharpDL - đšī¸ Sharp DirectMedia Layer (XNA-like Framework for SDL)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Metalkons-Slots - Slot machine game in the console
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
SDL - Simple Directmedia Layer