Reshade-Unlocked
dxvk
Reshade-Unlocked | dxvk | |
---|---|---|
14 | 765 | |
99 | 11,934 | |
- | - | |
0.0 | 9.4 | |
over 1 year ago | 3 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Reshade-Unlocked
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Depth buffer not working on neir automata
https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases Modded reshade, have a try 🙂
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Really sad to announce the SSAO bug IS NOT fixed in Warhammer 3
You need a modded version of reshade, though. The standard one will disable access to the game’s depth buffer if there is network activity on your system to prevent cheating. https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases/tag/v4.9.1
- Using DOF in multilayer car game?
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The reflection doesn't work
Go to https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases/tag/v4.9.1, run the installer as usual, and when it says that ReShade is already installed, click update, and you should be good to go.
- Depth Buffers Access Denied Due To High Network
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Reshade 491 Is Out Fixes Issues With Cyberpunk
Release ReShade 4.9.0 and 4.9.1 Modded · Not-Smelly-Garbage/Reshade-Unlocked
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Reshade 482 Is Out Fixes Issues With Pooled
Release Reshade 4.8.2 Modded · Not-Smelly-Garbage/Reshade-Unlocked Just putting this here so if anyone looks for it, its easier to find
- Is it possible to make SSR and RTGI work in GMOD?
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How to get the Depth Buffer Working in Citra?
https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases I update the releases as soon as i see them
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reshade high network activity discovered
Here's the latest releases, updated by me :) https://github.com/Not-Smelly-Garbage/Reshade-Unlocked/releases
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
reshade - A generic post-processing injector for games and video software.
dxvk-async
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
reshade-xhair - A customizable, fullscreen-compatible crosshair overlay for ReShade
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
reshade - A generic post-processing injector for games and video software.
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
OverlayDisabledReShade - Disable the ReShade Startup Message
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
LLGL - Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]