dxvk
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by doitsujin)
d9vk
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK] (by Joshua-Ashton)
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dxvk | d9vk | |
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765 | 51 | |
11,898 | 833 | |
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9.4 | 0.0 | |
3 days ago | over 4 years ago | |
C++ | C++ | |
zlib License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk
Posts with mentions or reviews of dxvk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-07.
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
d9vk
Posts with mentions or reviews of d9vk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-24.
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What does this mean? And how do I fix it?
Use https://github.com/doitsujin/dxvk
- Dungeon Siege 2 (Help Please!)
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How to install the latest DXVK version ?
It will be easier to understand if you show me an example of terminal commands under GNU/Linux. I tried to follow his instructions but I don't know one method is good
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NEO The World Ends With You crashes with a DirectX 11 initialization error
If you know the directory structure and where the versions of Proton live that Heroic uses, you can also go to the dxvk github page and select the 1.10.3 tar ball, download it and extract it, then manually move the appropriate files to their desired location in the Proton file structure. As with all things like this, .old is your friend if you stuff something up. And yes this does work, I compile my own vkd3d versions and use this approach as a lazy way to test them in Steam.
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Version 0.28 is here!
You can try dkvx Github dkvx , which is a mod that supposedly translates the DX11 stuff to Vulkan but I am not an IT guy so no clue how that works but as I said somewhere else on this thread it helped some people.
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Vulkan Support for older PC games (e.g. Warcraft 3, Starcraft etc.)
Worry not, if you want to play Windows games on Linux, you will use Wine, and Wine has codepaths for very old DirectX versions, it translates it to OpenGL. Alternatively if you really insist there is D8VK although it shouldn't be necessary. For DirectX games that use DirectX 9, 10, or 11 you are covered with DXVK which translates those APIs into Vulkan. And for DirectX 12 games you're back to Wine with WineD3D which will do translation to Vulkan. Technically WineD3D supports every DirectX version, but DirectX 9, 10, and 11 codepaths are half finished, buggy, and less performant, that's why DXVK exists.
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Gta V on Arc a770
You can give DXVK a try.
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Intel Iris Xe - Improving Performance Considerably with DXVK
If you are going to download DXVK, you can download from GitHub.
- DXVK improvements for RaceRoom
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How the f*** does Proton works so amazingly well?
No, it does not. Check the readme - https://github.com/doitsujin/dxvk DX12 goes through this - https://github.com/HansKristian-Work/vkd3d-proton
What are some alternatives?
When comparing dxvk and d9vk you can also consider the following projects:
dxvk-async
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
FFXIVQuickLauncher - Custom launcher for FFXIV
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2
Reshade-Unlocked - A generic post-processing injector for games and video software.
mf-install - Media Foundation workaround for Wine