dxvk
GTAIV.EFLC.FusionFix
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dxvk | GTAIV.EFLC.FusionFix | |
---|---|---|
765 | 46 | |
11,898 | 403 | |
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9.4 | 0.0 | |
5 days ago | 8 months ago | |
C++ | C++ | |
zlib License | GNU General Public License v3.0 only |
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dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
GTAIV.EFLC.FusionFix
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14 years and this game still looks good (No mods)
I highly recommend using the newest version of ThirteenAG‘s Fusion Fix. It offers options to completely disable the green/orange tint, enables console gamma (less washed out colors), and also gives you the option to enable FXAA. Everything is neatly incorporated into the game‘s menus and works flawlessly with the latest version of GTA IV, no downgrade required.
- Question
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Steam deck while waiting for the laundromat
for the best gta 4 experience, make sure to install fusion fix and the visual mod that restores the console look (including the correct gamma setting)
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How can I make this game run
Highly recommend this for more fixes and a modloader https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix
- GTA IV on One x vs 360 consoles?
- Missing floor textures in GTA 4
- Should I buy steam version instead
- Should I Buy?
- Rockstar Games games on steam problems
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gta 4 cutscenes dont work
I use Rivatuner statistics server. It's an app that can limit FPS and has an overlay for games where it shows FPS in corner. It can limit FPS to 1 if you want to. I'd recommend you to install FusionFix since it fixes a lot of issues related to FPS as well as some cutscene tweaks which might fix your issue. https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix
What are some alternatives?
dxvk-async
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
IV.EFLC.ColAccel - http://gtaforums.com/topic/676844-colaccel-reduce-loading-time-by-50/
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
Simple-Traffic-Loader - A simple traffic loader for GTA IV.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
IV-Presence - This mod allows you to share your actions from GTA IV to everyone via Discord's Rich Presence feature.
Reshade-Unlocked - A generic post-processing injector for games and video software.
WidescreenFixesPack - Plugins to make or improve widescreen resolutions support in games, add more features and fix bugs.