ReactiveUI
MonoGame
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ReactiveUI | MonoGame | |
---|---|---|
18 | 95 | |
7,905 | 10,819 | |
0.7% | 1.4% | |
9.0 | 8.9 | |
1 day ago | about 18 hours ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ReactiveUI
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Humble Chronicles: Managing State with Signals
ReactiveUI is based on Rx and very popular in the .Net world: https://www.reactiveui.net/.
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Source generators run unreliably on VSCode and Rider? (MvvmToolkit)
I use PropertyChanged.Fody all the time and it works fantastically and consistently for implementing INotifyPropertyChange. It is even smart enough to understand dependencies within your get/set functions (should you choose to have custom ones) and notify that property if any of it's dependent properties change. While we are on the subject, if you are using MVVM with observables, you should really check out ReactiveUI. It is wonderful.
- What is a good alternative (or substitute) for MVVMLight?
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System.Reactive v6.0.0-preview.1 available on NuGet
Personally I learned to use rx and observables by starting to use ReactiveUI combined with DynamicData for my WPF app MVVM architecture. It was maybe not to best choice out there, but I learned to work with it and some things it allows to do is awesome.
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I want to learn WPF and was told I should use a MVVM based framework any up to date suggestions?
My favorite framework is Reactive UI but it's a bit more advanced than most MVVM frameworks since it uses Reactive Programming. You can still try its most basic features, though.
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Which GUI framework should I learn: WinForms, WPF, Avalonia or something else?
There is a lot of overlap between WPF and Avalonia so I would start with either one of those. Most certainly Avalonia if you plan to do cross platform dev. I would also highly recommend that you learn and conform to MVVM and dependency injection for your architecture in order to write clean, maintainable, and testable code. My recommendation is ReactiveUI. It leans heavily on more modern patterns like Reactive extensions and IObservable and it can do so much more than just MVVM. As such, it is also very similar to Angular so the concepts will transfer easily if you ever need to do web development. On a side note, Pluralsight has a nice quick course on SOLID design principles. If your code is a mess, it would be a good idea to take a course on this though learning MVVM will be a big step in the right direction.
- Why is there a lack of cool repos?
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WPF or WinForms
Also, about data binding and reactivity if you really enjoy WinForms, nevar forget!! https://www.reactiveui.net
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Getting head around {get;set} for C# Models
Your UI needs to bind to something that can programmatically notify it about changes, we call these things View-Models. Usually View-Models implement INotifyPropertyChanged interface (another key interface is INotifyCollectionChanged that is responsible for notifying collection views that number of items is changed and they need to update the UI accordingly). You can do that (the implementation of the interface) manually or use some library to do that for you just to cut some boilerplate code (e.g. ReactiveUI + Fody or Microsoft.Toolkit.MVVM or maybe even this or this).
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Managing resource files for an app
Some projects like ReactiveUI take on a more webapp style project structure, with resources being in some static resources folder and all code being in a src folder.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
Prism - Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
contact - Retryable HTTP client in Go.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
MVVMCross - The .NET MVVM framework for cross-platform solutions, including Android, iOS, MacCatalyst, macOS, tvOS, WPF, WinUI
Stride Game Engine - Stride Game Engine (formerly Xenko)
MVVM Light Toolkit - The main purpose of the toolkit is to accelerate the creation and development of MVVM applications in Xamarin.Android, Xamarin.iOS, Xamarin.Forms, Windows 10 UWP, Windows Presentation Foundation (WPF), Silverlight, Windows Phone.
raylib - A simple and easy-to-use library to enjoy videogames programming
Caliburn.Micro - A small, yet powerful framework, designed for building applications across all XAML platforms. Its strong support for MV* patterns will enable you to build your solution quickly, without the need to sacrifice code quality or testability.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
WPF Application Framework (WAF) - Win Application Framework (WAF) is a lightweight Framework that helps you to create well structured XAML Applications.
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.