REminiCRT
super-mario-bros
REminiCRT | super-mario-bros | |
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2 | 2 | |
2 | 85 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 2 years ago | |
C++ | C++ | |
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REminiCRT
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What are your thoughts on the game Flashback? I think it's a great game but I don't hear it talked about much
I stil play it today sometimes, using this: https://github.com/bni/REminiCRT
- Flashback with CRT emulation shader
super-mario-bros
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Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
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I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
What are some alternatives?
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
Avara - Port of the original 1996 game from Ambrosia Software.
spelunky-psp - Spelunky remake for Sony PSP.
Moondust-Project - Moondust Project by Wohlstand
DIYDoom - An attempt to understand how DOOM engine works
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
DOOM - DOOM Open Source Release
Terasology - Terasology - open source voxel world
chrgfx - Converts to and from tile based graphics from retro video game hardware
minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.
ncJump - 🦘 A jumping project powered by nCine