REminiCRT VS super-mario-bros

Compare REminiCRT vs super-mario-bros and see what are their differences.

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REminiCRT super-mario-bros
2 2
2 85
- -
0.0 0.0
almost 3 years ago almost 2 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

REminiCRT

Posts with mentions or reviews of REminiCRT. We have used some of these posts to build our list of alternatives and similar projects.

super-mario-bros

Posts with mentions or reviews of super-mario-bros. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-28.
  • Help with the Systems part of entity component systems
    4 projects | /r/gamedev | 28 May 2021
    Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
  • I want to remake Super Mario 35
    1 project | /r/MarioHacksAndMods | 2 Apr 2021
    The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros

What are some alternatives?

When comparing REminiCRT and super-mario-bros you can also consider the following projects:

ShaderGlass - Overlay for running GPU shaders on top of Windows desktop

Avara - Port of the original 1996 game from Ambrosia Software.

spelunky-psp - Spelunky remake for Sony PSP.

Moondust-Project - Moondust Project by Wohlstand

DIYDoom - An attempt to understand how DOOM engine works

rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)

RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II

DOOM - DOOM Open Source Release

Terasology - Terasology - open source voxel world

chrgfx - Converts to and from tile based graphics from retro video game hardware

minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.

ncJump - 🦘 A jumping project powered by nCine