super-mario-bros
minisynth32
super-mario-bros | minisynth32 | |
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2 | 1 | |
85 | 32 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
C++ | C++ | |
- | Creative Commons Attribution Share Alike 4.0 |
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super-mario-bros
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Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
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I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
minisynth32
What are some alternatives?
Avara - Port of the original 1996 game from Ambrosia Software.
mt32-pi - 🎹🎶 A baremetal kernel that turns your Raspberry Pi 3 or later into a Roland MT-32 emulator and SoundFont synthesizer based on Circle, Munt, and FluidSynth.
Moondust-Project - Moondust Project by Wohlstand
lmms - Cross-platform music production software
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
tyra - Game engine for PlayStation 2â„¢
DOOM - DOOM Open Source Release
spelunky-psp - Spelunky remake for Sony PSP.
Terasology - Terasology - open source voxel world
DIYDoom - An attempt to understand how DOOM engine works
chrgfx - Converts to and from tile based graphics from retro video game hardware
BulkyMIDI-32 - A HW build of the MT32-PI project, allowing you to emulate a Roland MT-32 using a Raspberry Pi. Includes enough additional modules to build a MIDI-mountain as well as adapters for connecting to most things retro.