super-mario-bros VS Moondust-Project

Compare super-mario-bros vs Moondust-Project and see what are their differences.

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super-mario-bros Moondust-Project
2 1
85 244
- 0.4%
0.0 9.3
almost 2 years ago 13 days ago
C++ C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

super-mario-bros

Posts with mentions or reviews of super-mario-bros. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-28.
  • Help with the Systems part of entity component systems
    4 projects | /r/gamedev | 28 May 2021
    Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
  • I want to remake Super Mario 35
    1 project | /r/MarioHacksAndMods | 2 Apr 2021
    The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros

Moondust-Project

Posts with mentions or reviews of Moondust-Project. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-20.

What are some alternatives?

When comparing super-mario-bros and Moondust-Project you can also consider the following projects:

Avara - Port of the original 1996 game from Ambrosia Software.

pyxel - A retro game engine for Python

rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

DOOM - DOOM Open Source Release

tiled - Flexible level editor

Terasology - Terasology - open source voxel world

Cows-Revenge - Casual platform game project for learning purposes

chrgfx - Converts to and from tile based graphics from retro video game hardware

openfl-samples-ts - OpenFL sample projects (written in TypeScript)

minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.

Godot - Godot Engine – Multi-platform 2D and 3D game engine