super-mario-bros
chrgfx
super-mario-bros | chrgfx | |
---|---|---|
2 | 1 | |
85 | 57 | |
- | - | |
0.0 | 2.0 | |
almost 2 years ago | 8 days ago | |
C++ | C++ | |
- | MIT License |
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super-mario-bros
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Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
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I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
chrgfx
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C++ Show and Tell - April 2022
I wrote a retro hardware, tile-based graphics conversion library a while back - chrgfx . It was my first decent-sized C++ project and looking at some the code now makes me wince, but it's pretty solid. I'd like to refactor it eventually. Any comments are certainly appreciated.
What are some alternatives?
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