super-mario-bros VS chrgfx

Compare super-mario-bros vs chrgfx and see what are their differences.

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super-mario-bros chrgfx
2 1
85 57
- -
0.0 2.0
almost 2 years ago 8 days ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

super-mario-bros

Posts with mentions or reviews of super-mario-bros. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-28.
  • Help with the Systems part of entity component systems
    4 projects | /r/gamedev | 28 May 2021
    Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
  • I want to remake Super Mario 35
    1 project | /r/MarioHacksAndMods | 2 Apr 2021
    The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros

chrgfx

Posts with mentions or reviews of chrgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    I wrote a retro hardware, tile-based graphics conversion library a while back - chrgfx . It was my first decent-sized C++ project and looking at some the code now makes me wince, but it's pretty solid. I'd like to refactor it eventually. Any comments are certainly appreciated.

What are some alternatives?

When comparing super-mario-bros and chrgfx you can also consider the following projects:

Avara - Port of the original 1996 game from Ambrosia Software.

libriscv - C++20 RISC-V RV32/64/128 userspace emulator library

Moondust-Project - Moondust Project by Wohlstand

nomenus-rex - A CLI utility for the file mass-renaming

rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)

ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime

DOOM - DOOM Open Source Release

rodin - Modern C++17 finite element method and shape optimization framework.

Terasology - Terasology - open source voxel world

ctcsound - Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well.

minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.

opcode_sdk - Plugin Opcode SDK