super-mario-bros VS Avara

Compare super-mario-bros vs Avara and see what are their differences.

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super-mario-bros Avara
2 3
85 118
- 5.1%
0.0 9.1
almost 2 years ago 4 days ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

super-mario-bros

Posts with mentions or reviews of super-mario-bros. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-28.
  • Help with the Systems part of entity component systems
    4 projects | /r/gamedev | 28 May 2021
    Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
  • I want to remake Super Mario 35
    1 project | /r/MarioHacksAndMods | 2 Apr 2021
    The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros

Avara

Posts with mentions or reviews of Avara. We have used some of these posts to build our list of alternatives and similar projects.
  • 1-Bit Hokusai’s ”The Great Wave”
    1 project | news.ycombinator.com | 8 May 2023
    This site design is one of the best retro Mac site designs I've seen. The author really nailed the pixel perfect fonts — it looks perfect on my low-DPI and high-DPI displays.

    If anyone's interested, there's an active HyperCard community with some fun projects. There's a Discord server, too. https://hypercard.org/

    (I found that community through the Avara community, a port of the classic Mac multiplayer networked mech shooter from Ambrosia: https://github.com/avaraline/Avara)

  • New on MacSourcePorts.com: Half-Life
    1 project | /r/macgaming | 24 Nov 2022
    Myth II is there but not Myth. Was the source never made available for it? I thought project magma had adapted the engine for II to run both games. The Avara port probably warrants a slot at some point too.
  • Avara 25th Anniversary Celebration
    1 project | /r/VintageApple | 2 Sep 2021
    If you want to see and hear more about Avara, check out this video by Play Different: https://www.youtube.com/watch?v=AutG8KO4DsY You can get the modern Avara port here: https://github.com/avaraline/Avara You can also come hang out in the Avaraline Discord server: https://discord.gg/yw5qnBtJd5 Or the IRC channel: irc://avaraline.net:6667/avaraline

What are some alternatives?

When comparing super-mario-bros and Avara you can also consider the following projects:

Moondust-Project - Moondust Project by Wohlstand

OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢

rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)

RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II

DOOM - DOOM Open Source Release

SimpleFPSTemplate - Simple C++ FPS Template for Unreal Engine

Terasology - Terasology - open source voxel world

chrgfx - Converts to and from tile based graphics from retro video game hardware

Vangers - The video game that combines elements of the racing and role-playing genres.

minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.

retronas - Use a Raspberry Pi, old computer or VM as network storage for different retro computers and consoles