REminiCRT
DIYDoom
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REminiCRT
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What are your thoughts on the game Flashback? I think it's a great game but I don't hear it talked about much
I stil play it today sometimes, using this: https://github.com/bni/REminiCRT
- Flashback with CRT emulation shader
DIYDoom
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QCVM: Bite-sized QuakeC VM written in C
Don't sell yourself short, I imagine you could achieve a lot more than you think! It's just a case of breaking the problem down, simplifying accordingly and (probably the most difficult bit) finding the time to sit down and work on it. There are some DIY courses that could even be followed and mashed up to approximate a scriptable "3D" engine with a bit of creativity. You could familiarise yourself with building a simple compiler + VM for a little language by following "Crafting Interpreters" (https://craftinginterpreters.com). For the engine side of things someone recently posted this "DIY Doom" over @ https://github.com/amroibrahim/DIYDoom which looks like a bit of fun.
I mean it's a bit tougher to do it all completely from scratch, but I reckon most HNers could get quite a lot of the way there :)
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Game Engine Black Book: Doom [pdf]
see also a tutorial on writing a doom-compatible engine from scratch:
https://github.com/amroibrahim/DIYDoom
they also have a community forum, diyidtech, at https://discord.gg/a8n4Y2z
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How hard is to convert C++ code to C?
For reference, I want to convert this C++ code (https://github.com/amroibrahim/DIYDoom/tree/master/DIYDOOM/Notes001/notes)
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Rustenstein 3D: Game programming like it's 1992
see also: a series of posts (with accompanying code) on rewriting the doom engine from scratch:
https://github.com/amroibrahim/DIYDoom
- Can you share some resources that show how to make a rudimentary DOOM game and how stuff works?
What are some alternatives?
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code
spelunky-psp - Spelunky remake for Sony PSP.
Portal-Raycaster - A software portal rendering game engine
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
dhewm3 - dhewm 3 main repository
super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL
rustenstein - Wolfenstein 3D port written in Rust
qzdl - Qt version of BioHazard's ZDL
qwpython - QuakeWorld dedicated server wrapped up as a Python module, QuakeC -> Python game translator
rust-doom - A Doom Renderer written in Rust.
bsc.wad - 3 new episodes for Doom 2. For GZDoom & ZDoom