DIYDoom
qzdl
DIYDoom | qzdl | |
---|---|---|
5 | 33 | |
530 | 181 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
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DIYDoom
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QCVM: Bite-sized QuakeC VM written in C
Don't sell yourself short, I imagine you could achieve a lot more than you think! It's just a case of breaking the problem down, simplifying accordingly and (probably the most difficult bit) finding the time to sit down and work on it. There are some DIY courses that could even be followed and mashed up to approximate a scriptable "3D" engine with a bit of creativity. You could familiarise yourself with building a simple compiler + VM for a little language by following "Crafting Interpreters" (https://craftinginterpreters.com). For the engine side of things someone recently posted this "DIY Doom" over @ https://github.com/amroibrahim/DIYDoom which looks like a bit of fun.
I mean it's a bit tougher to do it all completely from scratch, but I reckon most HNers could get quite a lot of the way there :)
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Game Engine Black Book: Doom [pdf]
see also a tutorial on writing a doom-compatible engine from scratch:
https://github.com/amroibrahim/DIYDoom
they also have a community forum, diyidtech, at https://discord.gg/a8n4Y2z
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How hard is to convert C++ code to C?
For reference, I want to convert this C++ code (https://github.com/amroibrahim/DIYDoom/tree/master/DIYDOOM/Notes001/notes)
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Rustenstein 3D: Game programming like it's 1992
see also: a series of posts (with accompanying code) on rewriting the doom engine from scratch:
https://github.com/amroibrahim/DIYDoom
- Can you share some resources that show how to make a rudimentary DOOM game and how stuff works?
qzdl
- ZDL?
- Dragging and dropping the "brutal.rar" file into Gzdoom doesn't work (Doom 1993)
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A deep look at a Doom 2 Map that borders on an alternate reality game.
ZDL (ZDoom Launcher) simplifies the process somewhat: ZDL Github. You can move the ZDL exe file into the same directory as GZDoom.
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Hey guys! need help with GZDOOM and mods
if you do use ZDL there is a linux version over here i think that needs you to use this standalone/portable gzdoom rather than the flatpak or ZDL cant find gzdoom to launch properly.
- GZDOOM Launcher?
- Ayúdame Loco😭
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Can't run classic Doom done Quick demos through ZDoom Launcher (ZDL)
I'm trying to configure ZDL to launch the Doom done Quick demos through a ZDL file, but I can't get it to work. I'm using PrBoom-plus. If I run it through the command line, it works fine, but not through ZDL with the same options.
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How do all keep your source port folder from getting over loaded?
Check out https://zdoom.org/wiki/ZDL and then download ZDL from the first link (https://github.com/lcferrum/qzdl/releases/tag/3-1.1).
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How do I get started on modding GZDoom?
Get a launcher. I use ZDL myself and it's just fine. https://github.com/lcferrum/qzdl/releases/tag/3-1.1
- Playing Romero's free Megawad titled SIGIL for Doom 1 - amazing
What are some alternatives?
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code
Brutal-Doom-Community-Expansion - A combined community expansion for the latest version of Brutal Doom. All of the latest bug fixes and new features in a single place to create the most polished and stable product.
Portal-Raycaster - A software portal rendering game engine
ssgl-doom-launcher - Super Shotgun Launcher - Modern Doom Frontend/Mod Launcher for every Desktop Operating System
dhewm3 - dhewm 3 main repository
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]
rustenstein - Wolfenstein 3D port written in Rust
gzdoom - GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
REminiCRT - Flashback with CRT emulation shader
WiiWare-Patcher - WiiWare patching for Wiimmfi made easy.
qwpython - QuakeWorld dedicated server wrapped up as a Python module, QuakeC -> Python game translator