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Top 17 C++ Doom Projects
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This is quite impressive, especially considering the speed. But there's still a ton of room for improvement. It seems it didn't even memorize the game despite having the capacity to do so hundreds of times over. So we definitely have lots of instead for optimization methods. Though who knows how such things would affect existing tech since the goal here is to memorize.
What's also interesting about this work is it's basically saying you can rip a game if you're willing to "play" (automate) it enough times and spend a lot more on storage and compute. I'm curious what the comparison in cost and time would be if you hired an engineer to reverse engineer Doom (how much prior knowledge do they get considering pertained models and visdoom environment).
- https://www.reddit.com/r/gaming/comments/a4yi5t/original_doo...
- https://huggingface.co/CompVis/stable-diffusion-v-1-4-origin...
- https://cloud.google.com/tpu/docs/v5e
- https://github.com/Farama-Foundation/ViZDoom
- https://zdoom.org/index
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Project mention: Show HN: Compiling C in the browser using WebAssembly | news.ycombinator.com | 2024-10-07
The framebuffer idea is used in this wasm doom port: https://github.com/diekmann/wasm-fizzbuzz/tree/main/doom
WASIX already does all the other stuff you mentioned, including in the browser. The one thing it's missing is GUI, mainly because there's no standard GUI interface in POSIX.
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Project mention: Quandoom: A port of DOOM for a quantum computer | news.ycombinator.com | 2024-09-29
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odamex
Odamex - Online Multiplayer Doom port with a strong focus on the original gameplay while providing a breadth of enhancements.
We're posting to reddit to announce our new open-source modification of the Odamex client/server DOOM source port called DoomBattle.Zone. It's like an old school DOOM LAN party except you're playing against everyone in the world.
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fhDOOM
Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
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C++ Doom discussion
C++ Doom related posts
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Doomretro – The classic, refined DOOM source port. For Windows PC
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Diffusion Models Are Real-Time Game Engines
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DOOM® in the cloud ☁️🤘😈☁️
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ZDL?
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Q-Zandronum: A modern netcode implementation for Doom Multiplayer
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[DOOM 2016] Was going in for a glory kill aaand....
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Dragging and dropping the "brutal.rar" file into Gzdoom doesn't work (Doom 1993)
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A note from our sponsor - SaaSHub
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Index
What are some of the best open-source Doom projects in C++? This list will help you:
Project | Stars | |
---|---|---|
1 | kubedoom | 2,018 |
2 | dhewm3 | 1,810 |
3 | ViZDoom | 1,747 |
4 | wasm-fizzbuzz | 1,506 |
5 | Quandoom | 674 |
6 | DIYDoom | 597 |
7 | Doomsday-Engine | 271 |
8 | qzdl | 202 |
9 | odamex | 185 |
10 | fhDOOM | 181 |
11 | Doom8088 | 161 |
12 | DOOM-Mistral | 121 |
13 | webDOOM | 94 |
14 | rv64gc-emu | 88 |
15 | Q-Zandronum | 76 |
16 | dsda-launcher | 55 |
17 | nodebuilder | 6 |