ProjectPSX
MonoGame
ProjectPSX | MonoGame | |
---|---|---|
4 | 95 | |
1,005 | 10,837 | |
- | 1.1% | |
5.5 | 8.9 | |
6 months ago | 4 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ProjectPSX
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Trying to get into CPU Emulation and have a few questions.
I will try to answer your questions. As context i've build Chip8, Intel 8080, Gameboy and Playstation emulators, also Just keep in mind that this is my opinion.
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Which one is easier? PSX emulator or GBA emulator?
I have written a PSX emulator (https://github.com/BluestormDNA/ProjectPSX) so maybe I'm quite biased:
- Why is there a lack of cool repos?
- Is C# a good language for emulators?
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
enge-js - eNGE JavaScript PlayStation Emulator
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Chip8 - Chip 8 Interpreter / Emulator
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Sony9Pin.net - A dotNET library to control a video recorder using the Sony 9-Pin protocol. The Odetics protocol is a superset of the Sony 9pin protocol.
Stride Game Engine - Stride Game Engine (formerly Xenko)
CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
raylib - A simple and easy-to-use library to enjoy videogames programming
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
FlaxEngine - Flax Engine – multi-platform 3D game engine
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.