ProceduralToolkit
fungus
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ProceduralToolkit | fungus | |
---|---|---|
2 | 6 | |
2,429 | 1,548 | |
4.0% | 1.6% | |
0.0 | 0.0 | |
over 1 year ago | 12 months ago | |
C# | C# | |
MIT License | MIT License |
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ProceduralToolkit
- I added water (shader and physics) to my racing game with a track editor!
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Quick question about procedural generation.
https://github.com/Syomus/ProceduralToolkit <- not nearly everything you need, but there's some good stuff in there
fungus
- Any way to make .asset files?
- Does anyone know any software to help plan a story with multiple paths?
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Godot 4.0 will discontinue visual scripting
Visual scripting should be very high level and easy to extend by developers. I've used few inhouse tools along with stuff like Fungus and playmaker.
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What platforms can I use to make a visual novel?
Unity with a plugin called fungus( it's made for that ) Homepage: https://fungusgames.com/
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How do I start creating a 2D pixel-art dialogue visual novel game? (possibly with unity)
Remember seeing this (https://github.com/snozbot/fungus),I haven't used it though
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TIL Ink Fungus Combo
The thing about Ink is its Unity integration is rather barebones. However, Fungus has a lot of dialog UI and other hooks, ready to be used. So what if Ink could be read by Fungus...it should be possible to parse/convert Ink into Fungus-Lua. I once converted a Ren'Py story into Fungus-Lua so converting Ink to Fungus-Lua should be doable. Fortunately this is not necessary because the Ink-Fungus Gateway exists! With it, a Gateway system is used to make both systems work with each other.
What are some alternatives?
RoadArchitect - Road Architect for Unity
VisualNovelVisualizer - Visual Novel Visualizer - an experiment in writing Visual Novels and visualizing its flow
creature-creator - Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies, challenge friends to minigames, or just have fun roleplaying — the possibilities are endless when your imagination is the limit!
Zenject - Dependency Injection Framework for Unity3D
Parameterize.Net - Parameterize.Net is a library that allows developers to represent complex objects using float array.
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
godot-headers - Headers for the Godot API supplied by the GDNative module.
UnityBezierSolution - A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
ShaderGraphBaker - Use ShaderGraph as a texture creation tool!
Godot-EventSystem - 🪧 An easy but powerful event system implementation for Godot Engine