Godot 4.0 will discontinue visual scripting

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • gdnative

    Rust bindings for Godot 3

  • fungus

    An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

  • Visual scripting should be very high level and easy to extend by developers. I've used few inhouse tools along with stuff like Fungus and playmaker.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • godot-headers

    Headers for the Godot API supplied by the GDNative module.

  • Minor correction: GDNative is actually done in C. GDNative C++ is just bindings around the C headers.

  • Godot-EventSystem

    Discontinued 🪧 An easy but powerful event system implementation for Godot Engine

  • Literally named Godot Event System: https://github.com/AnidemDex/Godot-EventSystem

  • pikt

    :art: Image-based poetic programming language.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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