Visual Novel Visualizer - an experiment in writing Visual Novels and visualizing its flow
Ink is a scripting language for interactive storytelling and Fungus is a story toolkit for Unity with a visual editor and other features. Personally, I like Ink and I've often found Visual Scripting interfaces for branching dialog to be counter-intuitive. What I do like however is the ability to visually preview interactive fiction scripts. That's why I prototyped this. But I digress.
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
The thing about Ink is its Unity integration is rather barebones. However, Fungus has a lot of dialog UI and other hooks, ready to be used. So what if Ink could be read by Fungus...it should be possible to parse/convert Ink into Fungus-Lua. I once converted a Ren'Py story into Fungus-Lua so converting Ink to Fungus-Lua should be doable. Fortunately this is not necessary because the Ink-Fungus Gateway exists! With it, a Gateway system is used to make both systems work with each other.
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
Does anyone know a website to for chemical recipes?
1 project | reddit.com/r/ss14 | 18 Dec 2021
Why use GetComponent() when I could just use [SerializeField] and link something in the editor?
1 project | reddit.com/r/Unity3D | 12 Dec 2021
Space Station 13 is getting a Steam release.
1 project | reddit.com/r/SsethTzeentach | 11 Dec 2021
Space Station 14 Progress Report #29 - A Lot To Unpack
1 project | reddit.com/r/SS13 | 9 Dec 2021
I'm trying to make a 3D version of ss13 in unity (don't worry it's not another "let's make a copy of ss13 but in 3D"). More info in the comment section.
2 projects | reddit.com/r/SS13 | 17 Nov 2021