ProceduralToolkit
creature-creator
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ProceduralToolkit | creature-creator | |
---|---|---|
2 | 3 | |
2,429 | 184 | |
4.0% | - | |
0.0 | 9.6 | |
over 1 year ago | 5 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ProceduralToolkit
- I added water (shader and physics) to my racing game with a track editor!
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Quick question about procedural generation.
https://github.com/Syomus/ProceduralToolkit <- not nearly everything you need, but there's some good stuff in there
creature-creator
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My Spore-inspired multiplayer game releases in 1 WEEK! [Links in Comments]
- View the source code on GitHub: https://github.com/daniellochner/creature-creator (both the standalone creature creation plugin and entire game's source code will be released for free).
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I created a Spore-inspired creature creator game with online multiplayer in Unity! Releases August 1st. [Links in Comments] [Open Source]
- View the code on GitHub: https://github.com/daniellochner/creature-creator
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blend meshes together?
Hello. I am working with a character creation system that i found here. I am trying to find a way to better blend the limbs into the body. As u can see in the picture, it looks like the limbs are touching the body but not part of it. How can I make this look better?
What are some alternatives?
RoadArchitect - Road Architect for Unity
unity-samples - A bunch of Unity Samples that allow jumpstarting of projects.
fungus - An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
Parameterize.Net - Parameterize.Net is a library that allows developers to represent complex objects using float array.
Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
Edgar-Unity - Unity Procedural Level Generator
UnityBezierSolution - A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
Spore-ShareSafeMusic - A Spore mod that adds new sharable music into the game, available to be selected as act background music for the Adventure Editor.
ShaderGraphBaker - Use ShaderGraph as a texture creation tool!
Rattler-Spore - A mod for SPORE that adds mining and crafting,