OpenVR-driver-for-DIY
openvr
OpenVR-driver-for-DIY | openvr | |
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1 | 59 | |
126 | 5,969 | |
- | 0.6% | |
2.6 | 4.5 | |
7 months ago | 22 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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OpenVR-driver-for-DIY
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Curious about camera-based full-body tracking
I think OpenVR-driver-for-DIY is an example that emulates an HMD and two controllers, without needing a physical device at all, and would likely be good place to start.
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
What are some alternatives?
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
OpenKneeboard - An open source Kneeboard
TrueOpenVR-Core - Core, docs
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
Oculess - Removes account requirements and telemetry from Oculus Quest devices
ALVR - Stream VR games from your PC to your headset via Wi-Fi
openvr - OpenVR SDK
gdk - Microsoft Public GDK
A-Frame - :a: Web framework for building virtual reality experiences.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms