openvr | openvr | |
---|---|---|
59 | - | |
5,955 | 34 | |
0.4% | - | |
4.5 | 0.0 | |
4 days ago | over 2 years ago | |
C++ | Kotlin | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
openvr
We haven't tracked posts mentioning openvr yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
ovr
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
glm - jvm glm
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
OpenKneeboard - An open source Kneeboard
imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)
TrueOpenVR-Core - Core, docs
kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
kaifu2x - Port of waifu2x to pure kotlin + opencl. Anime-style upscaler and noise reductor based on convolutional neural networks using coffee trained models