NoiseShader
unity-fbm-clouds
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NoiseShader | unity-fbm-clouds | |
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2 | 1 | |
1,056 | 4 | |
- | - | |
0.0 | 3.2 | |
almost 3 years ago | over 2 years ago | |
HLSL | HLSL | |
MIT License | MIT License |
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NoiseShader
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Using noise inside a compute shader?
Hello! I'm working on a terrain generation project in Unity and I'm now at the point where I want to input some noise functions to get a nice output, however Unity has no built in noise function that I can use from within the shader! Even the intrinsic noise() function, which is pretty much exactly what I'm looking for, can't be used here for some reason. I know that this package by keijiro is often recommended for this sort of thing, however the installation instructions are very vague and I have no idea still how to import and use it. If anyone has any tips on either installing this library or creating noise some other way I would love to hear them.
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Looking for a library of noise/shader texture
If you can code shaders, there are a lot of excellent noises here: https://github.com/keijiro/NoiseShader
unity-fbm-clouds
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Unity volumetric clouds.
Volumetric clouds shader for Unity using Fractal Brownian Motion and Parallax Raymarching. GitHub Repo
What are some alternatives?
TMP3D - A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityVoxelMeshGPU - GPU voxel mesh generation and drawing in Unity HDRP
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Eyeball - Unity VFX Shader Graph sample
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact