Noise-Extras VS TinyEngine

Compare Noise-Extras vs TinyEngine and see what are their differences.

Noise-Extras

Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves. (by KdotJPG)
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Noise-Extras TinyEngine
22 9
23 955
- -
4.4 0.0
3 months ago 2 months ago
Java C++
Creative Commons Zero v1.0 Universal -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Noise-Extras

Posts with mentions or reviews of Noise-Extras. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

TinyEngine

Posts with mentions or reviews of TinyEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-05.

What are some alternatives?

When comparing Noise-Extras and TinyEngine you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

krabsetw - KrabsETW provides a modern C++ wrapper and a .NET wrapper around the low-level ETW trace consumption functions.

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation

world - A set of tools for wide world generation and manipulation

Drawpile - A collaborative drawing program

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

SimpleHydrology - Procedural Hydrology / River / Lake Simulation