Noise-Extras VS FastNoise

Compare Noise-Extras vs FastNoise and see what are their differences.

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Noise-Extras FastNoise
22 57
23 2,561
- -
4.4 7.7
3 months ago about 1 month ago
Java Rust
Creative Commons Zero v1.0 Universal MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Noise-Extras

Posts with mentions or reviews of Noise-Extras. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing Noise-Extras and FastNoise you can also consider the following projects:

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

world - A set of tools for wide world generation and manipulation

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

3DWorld - 3D Procedural Game Engine Using OpenGL