FastNoise VS 3DWorld

Compare FastNoise vs 3DWorld and see what are their differences.

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FastNoise 3DWorld
57 54
2,561 1,063
- -
7.7 9.9
about 1 month ago 2 days ago
Rust C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

3DWorld

Posts with mentions or reviews of 3DWorld. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-16.

What are some alternatives?

When comparing FastNoise and 3DWorld you can also consider the following projects:

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

tinygltf - Header only C++11 tiny glTF 2.0 library

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

single_file_libs - List of single-file C/C++ libraries.

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

MarkovNameGenerator - :black_nib: Markov process-based procedural name and word generator demo

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

PolyWorld - A world generator that is based on Voronoi diagrams

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

Cities - Procedural city & road placement

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

webgl-noise - Procedural Noise Shader Routines compatible with WebGL