Best approach to render a lot of text.

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  • msdfgen

    Multi-channel signed distance field generator

  • And that's the complicated state of the art version for 3D perspective. Other versions are even simpler.

  • msdf-atlas-gen

    MSDF font atlas generator

  • There are tools for making sdf textures like this(msdf-atlas-gen). It has a windows executable to generate the textures.

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  • 3DWorld

    3D Procedural Game Engine Using OpenGL

  • Thanks. Yes, I was looking at this. The problem is that the texture atlases are in a different format than the ones I currently use. The MSDF versions don't have all of the ASCII characters and some characters have a different number of pixels. So it's not a drop in replacement for my system, which is using texture atlases like this: https://github.com/fegennari/3DWorld/blob/master/textures/atlas/text_atlas.png

  • msdfgl

    OpenGL implementation of the MSDF algorithm

  • Is that part of msdfgen? I don't see it. I did find this project: https://github.com/nyyManni/msdfgl

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