Reusing vertices while using marching cubes/tetrahedra

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  • 3DWorld

    3D Procedural Game Engine Using OpenGL

  • The code for this is in my voxel_manager::add_triangles_for_voxel() on line 497 here: https://github.com/fegennari/3DWorld/blob/master/src/voxels.cpp

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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