Perlin noise Voxel planets + Caves

This page summarizes the projects mentioned and recommended in the original post on /r/proceduralgeneration

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • I do have *some* experience with 2D opengl, hence the desire to start learning 3D - I've learned how to do basic camera transformation, textures, super basic shader whatnot, etc mostly through stackexchange and learnopengl.com - but I still struggle in the debate of whether or not I want to properly make the engine in c++/opengl or if I should just use something like Unity.

  • OpenSimplex2

    Successors to OpenSimplex Noise, plus updated OpenSimplex.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Noise-Extras

    Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

  • FastNoise

    Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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