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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Noise-Extras
Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
I do have *some* experience with 2D opengl, hence the desire to start learning 3D - I've learned how to do basic camera transformation, textures, super basic shader whatnot, etc mostly through stackexchange and learnopengl.com - but I still struggle in the debate of whether or not I want to properly make the engine in c++/opengl or if I should just use something like Unity.