NetCoreServer
WatsonTcp
NetCoreServer | WatsonTcp | |
---|---|---|
2 | 3 | |
2,488 | 546 | |
- | 2.0% | |
6.3 | 5.7 | |
11 days ago | 6 days ago | |
C# | C# | |
MIT License | MIT License |
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NetCoreServer
- Networking lib/framework for multiplayer servers ?
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I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
WatsonTcp
- Sources for TCPClient and sockets programming
-
Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.
LiteNetLib - Lite reliable UDP library for Mono and .NET
sechub - SecHub provides a central API to test software with different security tools.
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
BedrockFramework - High performance, low level networking APIs for building custom servers and clients.
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.