NativeWebSocket VS engine

Compare NativeWebSocket vs engine and see what are their differences.

NativeWebSocket

šŸ”Œ WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP) (by endel)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
NativeWebSocket engine
5 55
1,073 9,138
- 0.9%
1.6 9.8
6 months ago 5 days ago
C# JavaScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NativeWebSocket

Posts with mentions or reviews of NativeWebSocket. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-07.
  • Live Streaming from Unity - Integrated Chat (Part 4)
    1 project | dev.to | 21 Feb 2024
    We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
  • WebSocketSharp work bad on Hololens 2
    2 projects | /r/HoloLens | 7 Apr 2021
    I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
  • Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
    2 projects | /r/gamedev | 19 Feb 2021
    This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
  • After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
    2 projects | /r/Unity3D | 16 Jan 2021
    I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
  • Wanting to learn game dev
    1 project | /r/gamedev | 5 Jan 2021
    Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket

engine

Posts with mentions or reviews of engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-13.

What are some alternatives?

When comparing NativeWebSocket and engine you can also consider the following projects:

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.

Godot - Godot Engine ā€“ Multi-platform 2D and 3D game engine

websocket-sharp-core - A websocket-sharp library port to .net standart 2.0

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

Websocket-Sharp-UWP - UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket

melonJS - a fresh, modern & lightweight HTML5 game engine

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

matter-js - a 2D rigid body physics engine for the web ā–²ā— ā– 

apple-signin-unity - Unity plugin to support Sign In With Apple Id

WebXR-games - Curated list of cool WebXR Games & Experiences

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

kaboom.js - šŸ’„ JavaScript game library