NativeWebSocket
apple-signin-unity
NativeWebSocket | apple-signin-unity | |
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5 | 3 | |
1,073 | 564 | |
- | - | |
1.6 | 4.2 | |
6 months ago | 10 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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NativeWebSocket
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Live Streaming from Unity - Integrated Chat (Part 4)
We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
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WebSocketSharp work bad on Hololens 2
I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
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Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
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After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
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Wanting to learn game dev
Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket
apple-signin-unity
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universal-sdk-unity VS apple-signin-unity - a user suggested alternative
2 projects | 12 Dec 2023
AppleLogin Support for iOS, Android.
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Issue with app store sign in
I'm trying to connect my game with apple sign in plug in (https://github.com/lupidan/apple-signin-unity), but I can't "save" the user. When the app signs in it returns only the AppleUserID, the AppleIdentityToken is empty. I checked on other ppl code and it seems to be right. So, I thought it would be some configuration on App Store and watched some videos. I reviewed every step and it was all right, but I still get no Identity Token, anyone have any ideia of what would fix it?
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Help with authentication of sign in with Apple in Unity
I added this plug in : https://github.com/lupidan/apple-signin-unity
What are some alternatives?
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
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MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
Websocket-Sharp-UWP - UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket
Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
universal-sdk-unity - The Universal SDK for Unity provides a modern way of implementing Social Login APIs.
CAS-Unity - CAS.AI Unity plugin for monetizing mobile applications.
unity-utils - Useful unity utilities