NativeWebSocket
engine
NativeWebSocket | engine | |
---|---|---|
5 | 55 | |
1,073 | 9,138 | |
- | 0.9% | |
1.6 | 9.8 | |
6 months ago | 5 days ago | |
C# | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NativeWebSocket
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Live Streaming from Unity - Integrated Chat (Part 4)
We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
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WebSocketSharp work bad on Hololens 2
I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
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Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
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After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
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Wanting to learn game dev
Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket
engine
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Gamedev.js Jam 2024 start and theme announcement!
10 Ć PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so Iām not super familiar with the process using that platform. In my opinion Iād probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) Iād recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
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Initial WebGPU support lands in PlayCanvas Engine 1.62! š
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
- Best toolset for building a 3D Website?
What are some alternatives?
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
websocket-sharp-core - A websocket-sharp library port to .net standart 2.0
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Websocket-Sharp-UWP - UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket
melonJS - a fresh, modern & lightweight HTML5 game engine
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
matter-js - a 2D rigid body physics engine for the web ā²ā ā
apple-signin-unity - Unity plugin to support Sign In With Apple Id
WebXR-games - Curated list of cool WebXR Games & Experiences
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
kaboom.js - š„ JavaScript game library