NativeWebSocket

🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP) (by endel)

NativeWebSocket Alternatives

Similar projects and alternatives to NativeWebSocket based on common topics and language

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better NativeWebSocket alternative or higher similarity.

NativeWebSocket reviews and mentions

Posts with mentions or reviews of NativeWebSocket. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-07.
  • Live Streaming from Unity - Integrated Chat (Part 4)
    1 project | dev.to | 21 Feb 2024
    We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
  • WebSocketSharp work bad on Hololens 2
    2 projects | /r/HoloLens | 7 Apr 2021
    I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
  • Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
    2 projects | /r/gamedev | 19 Feb 2021
    This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
  • After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
    2 projects | /r/Unity3D | 16 Jan 2021
    I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
  • Wanting to learn game dev
    1 project | /r/gamedev | 5 Jan 2021
    Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket
  • A note from our sponsor - WorkOS
    workos.com | 18 Apr 2024
    The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →

Stats

Basic NativeWebSocket repo stats
5
1,060
1.6
6 months ago
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