The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
NativeWebSocket Alternatives
Similar projects and alternatives to NativeWebSocket based on common topics and language
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engine
Fast and lightweight JavaScript game engine built on WebGL and glTF
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websocket-sharp-core
A websocket-sharp library port to .net standart 2.0
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Serially
Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
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Websocket-Sharp-UWP
UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket
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realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
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apple-signin-unity
Unity plugin to support Sign In With Apple Id
NativeWebSocket reviews and mentions
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Live Streaming from Unity - Integrated Chat (Part 4)
We'll need WebSocket support, and once again there's a Unity package that we can use to help us out. Go to Window -> Package Manager to bring up the dialog and 'Add from git URL' using the NativeWebSocket (repo) GitHub URL https://github.com/endel/NativeWebSocket.git#upm.
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WebSocketSharp work bad on Hololens 2
I quite successfully use NativeWebSocket with msgpack, and I get quit good results: https://github.com/endel/NativeWebSocket
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Unity, PlayCanvas or something else for a browser game? Trying to avoid painful development.
This might be a bit of an issue. Basically there are many viable ways to network with Unity, but there is no good "official" Unity network stack. For example if you have a browser game, you won't be quite able to use UDP based network libraries. You could either use regular http requests then or WebSockets. For the later I had good experiences with https://github.com/endel/NativeWebSocket . However, I wouldn't say any of that network stuff is particularly beginner friendly if you just start out.
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After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)
I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!
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Wanting to learn game dev
Unity is certainly a good engine for a card game, but if you want to run the game in a browser (WebGL), it can be hard to get multiplayer to work since you can't use UDP libraries from what I know. A possible solution for this is here: https://github.com/endel/NativeWebSocket
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A note from our sponsor - WorkOS
workos.com | 18 Apr 2024
Stats
endel/NativeWebSocket is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of NativeWebSocket is C#.