After some pain, WebGL build + websockets working for mulitplayer game prototype (setup that worked in comments)

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  • websocket-sharp-core

    A websocket-sharp library port to .net standart 2.0

  • I used the websocket-sharp-core repo. I had a really hard time navigating how to get a C# Websocket server up and running on .net core 3.1/Ubuntu. This worked for me, but I don’t love the library APIs and the project seems abandoned…

  • NativeWebSocket

    🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

  • I ended up with the NativeWebsocket library for client websocket work. All the other libraries I tried either were terrible to use, defaulted to TLS1.0 without an option to configure, or have been long dead. This one was great!

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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