MWSE
love
MWSE | love | |
---|---|---|
5 | 258 | |
108 | 4,378 | |
0.9% | 2.4% | |
9.6 | 9.7 | |
2 days ago | 6 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MWSE
-
Help catching up on mods/remakes scene
The alternative is to install Morrowind Code Patch, Morrowind Graphics Extender XE, and the latest nightly build of MWSE. There are a number of benefits to this approach, the biggest one being that there are a lot of MWSE mods that people like which aren't available to OpenMW players. For me, the primary draw is that Morrowind Code Patch has some features that aren't available to OpenMW players (In particular, the option to have female Argonians wear male armor is so blindingly obvious to me, it drives me nuts playing without it).
-
Need help Modding
If you aren't using OpenMW, you will want Morrowind Code Patch, Morrowind Graphics Extender XE, and (maybe) the nightly build of MWSE. MCP and MWSE are requirements for a lot of mods -- depending on which mods you use, the version of MWSE that comes with MGE XE may be sufficient, but others may require a newer version (the "nightly build"). Using mods without either of these two set ups (OpenMW vs MCP + MGE XE + MWSE) isn't really worth it imo -- they're the only way to get good graphics, and one or the other is a requirement for many good mods. My suggestion is that your first step should be to pick one of the two -- OpenMW will be easier to set up.
-
Anybody have the file for Mastering Magicka? Can't find a download anywhere.
Greatness7 posted an updated esp for the mod and a Lua version. Apparently, a newer version of MWSE broke the original mod. You can get both the updated esp and the new Lua version here: https://github.com/MWSE/MWSE/issues/116
-
Looking for function documentation for MWSE LUA
I'm trying to find the documentation for functions to do LUA scripting in MWSE, but my research keeps leading me back to this website or some page relating to it which says the pages don't exist.
-
Mod Organizer 2 appears to install mods but actually does nothing.
Kind of a long shot, but also try updating to the latest version MWSE. (The one in MGE XE is a bit outdated, works with most mods but not all.)
love
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
-
Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
-
Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
-
Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
-
Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
-
Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
-
How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
-
I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
RED4ext - A script extender for REDengine 4 (Cyberpunk 2077).
raylib - A simple and easy-to-use library to enjoy videogames programming
Ashita-v4beta - Ashita v4 Beta release repository. Contains the current, most up-to-date, publicly released version of the Ashita v4 beta.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
lqt - Lua Binding for Qt5
MonoGame - One framework for creating powerful cross-platform games.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
bevy - A refreshingly simple data-driven game engine built in Rust
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]