Kurama-Engine
GLSL-PathTracer
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Kurama-Engine | GLSL-PathTracer | |
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3 | 1 | |
5 | 1,732 | |
- | - | |
5.5 | 3.1 | |
5 months ago | 3 months ago | |
Mathematica | C++ | |
MIT License | MIT License |
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Kurama-Engine
- (HELP) Strange visual artifacts appearing at times when using mesh shaders (in the attached video, it is the rectangle of points randomly appearing from the middle of the screen only when a larger quantity of points are being rendered. I noticed the same when rendering tris using mesh shaders too)
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I’m trying to implement shadow mapping for spot lights and something seems to be off. I’m guessing some coordinate is inverted or flipped, cuz even when I implemented shadow mapping for directional lights, I had to invert the z and x coordinates. I’m using perspective projection here
Here’s the project’s repo: https://github.com/alanjoshua/Kurama-Engine
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
Here's the link to my project, but be warned that there is very poor documentation, and I would say it is not worth checking out since the API isn't as readable and clean as I would like it to be. Planning on refactoring the API once I am done adding core engine features.
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
vk_raytracing_tutorial_KHR - Ray tracing examples and tutorials using VK_KHR_ray_tracing
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
framework_shadow_map
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++