Harmony VS Unity-Lua

Compare Harmony vs Unity-Lua and see what are their differences.

Harmony

A library for patching, replacing and decorating .NET and Mono methods during runtime (by pardeike)

Unity-Lua

A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)
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Harmony Unity-Lua
26 1
4,835 143
- 2.1%
8.9 0.0
8 days ago over 3 years ago
C# C#
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Harmony

Posts with mentions or reviews of Harmony. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

Unity-Lua

Posts with mentions or reviews of Unity-Lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-23.
  • How would you go about exposing a modding api?
    2 projects | /r/Unity3D | 23 Jan 2021
    We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.

What are some alternatives?

When comparing Harmony and Unity-Lua you can also consider the following projects:

Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.

Unity-game-hacking - A guide for hacking unity games

Fody - Extensible tool for weaving .net assemblies

ThunderKit - Mod Project Development Environment for Unity and Unity Games

Extenject - Dependency Injection Framework for Unity3D [Moved to: https://github.com/modesttree/Zenject]

modding-wiki - A wiki repository for Sekiro modding.

UnrealCLR - Unreal Engine .NET 6 integration

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

UniTask - Provides an efficient allocation free async/await integration for Unity.

Oxide.Rust - Rust game extension for the Oxide modding framework

InjectFix - InjectFix is a hot-fix solution library for Unity

grim_dawn_mod_merger - Tool for merging mods together for Grim Dawn